+13.3% lift in purchase intent through casual gaming
In Q4 2024, Theraflu ran a fully opt-in Branded Takeover campaign inside casual mobile games in Poland. The goal was to test a new media channel that could deliver longer attention time and measurable brand outcomes — aligned with Haleon's shift toward attention-based planning.
The campaign paired a branded button with a rewarded video and a branded in-game reward. Message recall of +11.4% points to a cognitive link between positive gameplay moments and brand memory — reinforcement mechanisms may matter more than format length.
See your brand creative inside a real mobile game — in under 60 seconds.
You'll need:
- Brand logo
- Video or display ad
No development, no budget, no meetings. Test how your creative looks, or share the preview with your team before committing to a campaign.
To learn more about campaign assets, go HERE.
Have a question? Click HERE.